Tag Archives: unreal engine

Marriage-videogame project #1

I’m using Unreal Engine 4 to work on a Third-Person Open World, Action-Adventure videogame project titled as MVP_AsianWifeQuest; the ‘MVP’ acronym is used to describe the project’s nature as a Minimum Viable Product.

 
You will control a male protagonist in search of multiple wives and an Asian ethnicity will be represented by each wife; accounting the project’s MVP nature, I will include a total of 3 Asian-woman characters (1 Japanese, 1 Chinese, and 1 Korean), personally made from Daz Studio 4.9; the overall goal is to form a polygamous relationship involving all three Asian women and accounting the project’s Open-World nature, the player-character will be provided a multiple-choice framework on how to accomplish this goal.

 

 

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Resident evil fan-project #1

At the moment, I’m developing a videogame test project titled as OTS_ResidentEvilTest via Unreal Engine 4; the ‘OTS’ acronym stands for ‘Over The Shoulder’ as this project will use an auto-adjusted 3rd-person camera; when the test project is completed, I will make a playable demo and have that publicized for downloadability.

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April 16, 2017 · 5:48 pm

Trump’s Art Of The vs. Street Fighter Deal (videogame concept)

MH4 gaming

I used Microsoft Paint to write this logo in BF TinyHand, a downloadable font based on Donald Trump's handwriting I used Microsoft Paint to write this logo in BF TinyHand, a downloadable font based on Donald Trump’s handwriting

As a prospective developer at Capcom Japan, I thought of developing a Fighting-game that not only will need a license from The Trump Organization but also the Street Fighter license from Capcom USA. Because the videogame’s development will require a license from The Trump Organization and Capcom USA, profits will partially go to The Trump Organization and Capcom Corporation Limited.


The videogame’s title is a wordplay on the following:

  • The Trump brand’s monumental book, Trump: The Art Of The Deal

  • The 1st Marvel vs. Capcom game, X-Men vs. Street Fighter

  • The 2nd  Marvel vs. Capcom game, Marvel Super Heroes vs. Street Fighter

Analogous to how X-Men vs. Street Fighter was the 1st Marvel vs. Capcom game, Trump’s Art Of The vs. Street Fighter Deal will be the 1st

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Trump’s Art Of The vs. Street Fighter Deal (videogame concept)

I used Microsoft Paint to write this logo in BF TinyHand, a downloadable font based on Donald Trump's handwriting

I used Microsoft Paint to write this logo in BF TinyHand, a downloadable font based on Donald Trump’s handwriting

 

As a prospective developer at Capcom Japan, I thought of developing a Fighting-game that not only will need a license from The Trump Organization but also the Street Fighter license from Capcom USA. Because the videogame’s development will require a license from The Trump Organization and Capcom USA, profits will partially go to The Trump Organization and Capcom Corporation Limited.


The videogame’s title is a wordplay on the following:

 

  • The Trump brand’s monumental book, Trump: The Art Of The Deal

 

  • The 1st Marvel vs. Capcom game, X-Men vs. Street Fighter

 

  • The 2nd  Marvel vs. Capcom game, Marvel Super Heroes vs. Street Fighter

 

Analogous to how X-Men vs. Street Fighter was the 1st Marvel vs. Capcom game, Trump’s Art Of The vs. Street Fighter Deal will be the 1st Trump’s Art Of The vs. Capcom Deal game; similar to Marvel Super Heroes vs. Street Fighter being a sequel of Marvel Super Heroes (1995 Fighting-game), the videogame will be a sequel to Trump’s Art Of The Fighting-Game Deal.


Gameplay

 

The 1-3 round format of Marvel Super Heroes is replaced by the single round, 2-on-2 tag-team format of X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter. As part of your team, one playable-character at a time appears on-screen while the other waits off-screen. At any given point, you can tag out one of your team characters in favor of the other one.

 

The videogame recycles all the gameplay staples of X-Men vs. Street Fighter (Advancing Guard, Hyper Combos, Aerial Raves, and etc.); a page will be taken from Marvel Super Heroes vs. Street Fighter as the Variable Assist is reintroduced. By using the Variable Assist, a player can summon their dormant-character to perform a Special Move while not having to change their presently-controlled character. Variable Assist can be used to start a combo or initiate a combo.

 

Similar to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, there’s an Arcade Mode where you are offered a couple of matches; when you complete all of these matches,  the screen will play a cinematic ending of the 1st character you chose on your team and then a cinematic ending of the 2nd character you chose on your team.

 

There’s a Versus mode that gives you the choice of fighting the CPU or fighting a local 2nd-player; an online connection to Capcom Fighters Network permits you to play Ranked Match mode or Casual Match mode.

 

The Cinematic Tapes from Trump’s Art Of The Fighting-Game Deal are replaced by the Cinematic Effect Gauge. At the start of a match, the Cinematic Effect Gauge will be empty but automatically, it will slowly build up until it’s full. When activated, the Cinematic Effect Gauge will randomly grant one of the following effects:

 

  • Strike Effect: Gives an attack power boost to both characters on your team.

 

  • Motion Effect: Gives a speed boost to both characters on your team.

 

  • Safety Effect: Gives a defensive power boost to both characters on your team.

 

  • Opacity Effect: The possessive on-screen character can use a filtered camera light that attacks the opponent’s on-screen character but as a bonus, can damage the health of the opponent’s dormant character; the filtered camera light manipulates the screen’s opacity and can be used to accompany the possessive on-screen character’s regular attacks. Worth noting is the possessive on-screen character’s regular attacks will remain harmless to the opponent’s dormant character though.

 

  • Stamina Effect: Causes both of your teammates to slowly regenerate their health.

 

  • Energy Effect: Causes your team to regenerate their Hyper Combo Gauge.

 

By the time a Cinematic Effect wears off, the Cinematic Effect Gauge will be empty but then slowly regenerate by itself.

 

Similar to how Marvel Super Heroes vs. Street Fighter had a fraction of it’s roster liberally incorporate playable characters from the Marvel Universe, the videogame will have a fraction of it’s roster liberally incorporate playable characters from the cinematic world. To put it more simply, not only will Hollywood cinema be represented but so will cinema native to other parts of the globe. Though a great deal of cinema representatives will be playable characters recycled from Trump’s Art Of The Fighting-Game Deal, there will also be newly playable characters representing the multinational world of cinema; whereas X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter recycled Street Fighter Alpha 2 models for Street Fighter representation (Shadaloo Cammy being the exception in X-Men vs. Street Fighter), Trump’s Art Of The vs. Street Fighter Deal will have brand-new models for Street Fighter representatives; as a videogame in it’s brainstorming phrase, the playable-character roster is mostly anyone’s guess but the title itself already hints at a fraction of the playable-character cast:

 

⦁ Ryu (most popular Street Fighter character)

 

⦁ Ken Masters (2nd most popular Street Fighter character)

 

⦁ Chun-Li (1st Lady of the Street Fighter series)

 

⦁ M.Bison (recurring bad guy of the Street Fighter II mini-series, Street Fighter Alpha mini-series, Street Fighter IV mini-series, and Street Fighter V)

 

Donald Trump (multinational businessman behind the Trump brand, reality TV star, and a Hollywood Walk of Fame occupant)

 

In the videogame’s actual development phase, more playable representatives of the cinematic world and Street Fighter will be revealed.

 

A wealth of in-game Stages will be incorporated to reflect a multinational aesthetic shared by both the world of cinema and the Street Fighter brand. Donald Trump’s in-game appearance hints at Fifth Avenue, New York to be one of those Stages.

 

If the game were to be developed by a videogame Engine, the most qualified choice would be Unreal Engine. This way, production costs will be lower and would thus keep the videogame from being too pricey; also, the videogame’s multinational aesthetic would be complemented by Unreal Engine’s multilingualism.

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Trump’s Art Of The Fighting-Game Deal (videogame concept)

MH4 gaming

Using Microsoft Paint, I wrote this title by using Tiny Hand, a downloadable font based on Donald Trump's handwriting Using Microsoft Paint, I wrote this title by using Tiny Hand, a downloadable font based on Donald Trump’s handwriting

As a prospective developer at Capcom Japan, I thought of developing a Fighting-game that would belicensed by The Trump Organization; the game’s title is a wordplay on the Trump brand’s monumental book,Trump: The Art of the Deal.

Because it’s development would necessitate a license from The Trump Organization, the videogame’s profits will partially go to the conglomerate and Capcom.

Plot


The videogame’s story parodies The Infinity Gauntlet storyline of Marvel Comics; representing the multinational world of cinema are actors, superheroes, and bad guys who fight each other for the Cinematic Tapes. The main bad guy is reality TVicon and multinational business mogul, Donald Trump, who plots to use theCinematic Tapes for a takeover of the cinematic world.

Gameplay


Obviously, it’ll have a mixture of single-player and two-player…

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Brief thoughts on Marvel Vs. Capcom: Infinite

MH4 gaming

It was fresh to witness a recycling of dual character tag-team gameplay from the first three Marvel vs. Capcom games (X-Men Vs. Street Fighter, Marvel Super-Heroes Vs. Street Fighter, and Marvel Vs. Capcom: Clash of Super-Heroes) in the context of Unreal Engine 4, which was previously used to develop Street Fighter V.

From what’s been unveiled about the game initially, my enthusiasm has been mild, but if Captain Commando (Capcom’s 1st mascot) returns as a playable character, then my enthusiasm will reach a new high.

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Trump’s Art Of The Fighting-Game Deal (videogame concept)

 

Using Microsoft Paint, I wrote this title by using Tiny Hand, a downloadable font based on Donald Trump's handwriting

Using Microsoft Paint, I wrote this title by using Tiny Hand, a downloadable font based on Donald Trump’s handwriting

 

As a prospective developer at Capcom Japan, I thought of developing a Fighting-game that would be licensed by The Trump Organization; the game’s title is a wordplay on the Trump brand’s monumental book, Trump: The Art of the Deal.

 

Because it’s development would necessitate a license from The Trump Organization, the videogame’s profits will partially go to the conglomerate and Capcom.

 

Plot


The videogame’s story parodies The Infinity Gauntlet storyline of Marvel Comics; representing the multinational world of cinema are actors, superheroes, and bad guys who fight each other for the Cinematic Tapes. The main bad guy is reality TV icon and multinational business mogul, Donald Trump, who plots to use the Cinematic Tapes for a takeover of the cinematic world.

 

Gameplay


Obviously, it’ll have a mixture of single-player and two-player modes; the single-player and two-player modes will have a one-on-one character format where both on-screen characters will fight each other from a range of one to three rounds.

 

As a videogame presently in it’s brainstorming phrase, the roster of playable-characters is mostly anyone’s guess but the title name hints at Donald Trump as a playable character; the videogame’s multinational aesthetic hints a playable character roster that will not only be represented by Hollywood cinema but also, cinema native to other parts of the globe.

 

A variety of in-game Stages will be included to reflect the cinematic world’s multinational nature and Donald Trump’s appearance hints at Fifth Avenue, New York to be one of those Stages.

 

The videogame’s Cinematic Tapes will be similar to the Infinity Gems in the Fighting-game, Marvel Super Heroes.

 

  • Strike Tape: Gives an attack power boost to the possessive character.

 

  • Motion Tape: The possessive character has an increase of speed.

 

  • Safety Tape: Gives a defensive power boost to the possessive character.

 

  • Opacity Tape: The possessive character can use a filtered camera light to attack the opponent; the filtered camera light manipulates the screen’s opacity and can be used to accompany the character’s regular attacks.

 

  • Stamina Tape: Causes the possessive character to slowly regenerate their health.

 

  • Energy Tape: Causes the possessive character to regenerate their Cinematic Finale Attack gauge.

 

As for what videogame Engine I have in mind for developing this videogame, my answer would be Unreal Engine (the standard videogame Engine). Developing it in Unreal Engine would be efficient for production-cost and thus keep the videogame from being too pricey. Developing it in Unreal Engine would be well-suited for multilingual inclusion, which would complement the videogame’s multinational aesthetic.

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