I used Microsoft Paint to write this logo in BF TinyHand, a downloadable font based on Donald Trump’s handwriting
As a prospective developer at Capcom Japan, I thought of developing a Fighting-game that not only will need a license from The Trump Organization but also the Street Fighter license from Capcom USA. Because the videogame’s development will require a license from The Trump Organization and Capcom USA, profits will partially go to The Trump Organization and Capcom Corporation Limited.
The videogame’s title is a wordplay on the following:
- The Trump brand’s monumental book, Trump: The Art Of The Deal
- The 1st Marvel vs. Capcom game, X-Men vs. Street Fighter
- The 2nd Marvel vs. Capcom game, Marvel Super Heroes vs. Street Fighter
Analogous to how X-Men vs. Street Fighter was the 1st Marvel vs. Capcom game, Trump’s Art Of The vs. Street Fighter Deal will be the 1st Trump’s Art Of The vs. Capcom Deal game; similar to Marvel Super Heroes vs. Street Fighter being a sequel of Marvel Super Heroes (1995 Fighting-game), the videogame will be a sequel to Trump’s Art Of The Fighting-Game Deal.
The 1-3 round format of Marvel Super Heroes is replaced by the single round, 2-on-2 tag-team format of X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter. As part of your team, one playable-character at a time appears on-screen while the other waits off-screen. At any given point, you can tag out one of your team characters in favor of the other one.
The videogame recycles all the gameplay staples of X-Men vs. Street Fighter (Advancing Guard, Hyper Combos, Aerial Raves, and etc.); a page will be taken from Marvel Super Heroes vs. Street Fighter as the Variable Assist is reintroduced. By using the Variable Assist, a player can summon their dormant-character to perform a Special Move while not having to change their presently-controlled character. Variable Assist can be used to start a combo or initiate a combo.
Similar to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, there’s an Arcade Mode where you are offered a couple of matches; when you complete all of these matches, the screen will play a cinematic ending of the 1st character you chose on your team and then a cinematic ending of the 2nd character you chose on your team.
There’s a Versus mode that gives you the choice of fighting the CPU or fighting a local 2nd-player; an online connection to Capcom Fighters Network permits you to play Ranked Match mode or Casual Match mode.
The Cinematic Tapes from Trump’s Art Of The Fighting-Game Deal are replaced by the Cinematic Effect Gauge. At the start of a match, the Cinematic Effect Gauge will be empty but automatically, it will slowly build up until it’s full. When activated, the Cinematic Effect Gauge will randomly grant one of the following effects:
- Strike Effect: Gives an attack power boost to both characters on your team.
- Motion Effect: Gives a speed boost to both characters on your team.
- Safety Effect: Gives a defensive power boost to both characters on your team.
- Opacity Effect: The possessive on-screen character can use a filtered camera light that attacks the opponent’s on-screen character but as a bonus, can damage the health of the opponent’s dormant character; the filtered camera light manipulates the screen’s opacity and can be used to accompany the possessive on-screen character’s regular attacks. Worth noting is the possessive on-screen character’s regular attacks will remain harmless to the opponent’s dormant character though.
- Stamina Effect: Causes both of your teammates to slowly regenerate their health.
- Energy Effect: Causes your team to regenerate their Hyper Combo Gauge.
By the time a Cinematic Effect wears off, the Cinematic Effect Gauge will be empty but then slowly regenerate by itself.
Similar to how Marvel Super Heroes vs. Street Fighter had a fraction of it’s roster liberally incorporate playable characters from the Marvel Universe, the videogame will have a fraction of it’s roster liberally incorporate playable characters from the cinematic world. To put it more simply, not only will Hollywood cinema be represented but so will cinema native to other parts of the globe. Though a great deal of cinema representatives will be playable characters recycled from Trump’s Art Of The Fighting-Game Deal, there will also be newly playable characters representing the multinational world of cinema; whereas X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter recycled Street Fighter Alpha 2 models for Street Fighter representation (Shadaloo Cammy being the exception in X-Men vs. Street Fighter), Trump’s Art Of The vs. Street Fighter Deal will have brand-new models for Street Fighter representatives; as a videogame in it’s brainstorming phrase, the playable-character roster is mostly anyone’s guess but the title itself already hints at a fraction of the playable-character cast:
⦁ Ryu (most popular Street Fighter character)
⦁ Ken Masters (2nd most popular Street Fighter character)
⦁ Chun-Li (1st Lady of the Street Fighter series)
⦁ M.Bison (recurring bad guy of the Street Fighter II mini-series, Street Fighter Alpha mini-series, Street Fighter IV mini-series, and Street Fighter V)
⦁ Donald Trump (multinational businessman behind the Trump brand, reality TV star, and a Hollywood Walk of Fame occupant)
In the videogame’s actual development phase, more playable representatives of the cinematic world and Street Fighter will be revealed.
A wealth of in-game Stages will be incorporated to reflect a multinational aesthetic shared by both the world of cinema and the Street Fighter brand. Donald Trump’s in-game appearance hints at Fifth Avenue, New York to be one of those Stages.
If the game were to be developed by a videogame Engine, the most qualified choice would be Unreal Engine. This way, production costs will be lower and would thus keep the videogame from being too pricey; also, the videogame’s multinational aesthetic would be complemented by Unreal Engine’s multilingualism.