I’m using Unreal Engine 4 to work on a Third-Person Open World, Action-Adventure videogame project titled as MVP_AsianWifeQuest; the ‘MVP’ acronym is used to describe the project’s nature as a Minimum Viable Product.
You will control a male protagonist in search of multiple wives and an Asian ethnicity will be represented by each wife; accounting the project’s MVP nature, I will include a total of 3 Asian-woman characters (1 Japanese, 1 Chinese, and 1 Korean), personally made from Daz Studio 4.9; the overall goal is to form a polygamous relationship involving all three Asian women and accounting the project’s Open-World nature, the player-character will be provided a multiple-choice framework on how to accomplish this goal.
At the moment, I’m developing a videogame test project titled as OTS_ResidentEvilTest via Unreal Engine 4; the ‘OTS’ acronym stands for ‘Over The Shoulder’ as this project will use an auto-adjusted 3rd-person camera; when the test project is completed, I will make a playable demo and have that publicized for downloadability.
At Capcom Vancouver, I reapplied for the Software Engineer field but this time, I submitted both a Resume and Cover Letter that were tailored to two jobs in that field.
Capcom Vancouver updated their Software Engineer position opening, so I updated my Cover Letter, Resume and then resubmitted them.
As someone aiming to be a videogame developer, I finished a beginner’s online course for Git/GitHub.
As someone aiming to be a videogame developer, I finished an online-course for developing Tic Tac Toe in C++