Tag Archives: programming

Latest absence notice #2 [2018]

I’ve been away from my WordPress blog mainly because of a recently started internship at Information Technology. Thankfully, life experience from both playing videogames on multiple platforms & developing videogame projects on a laptop benefited me at the acquisition of such an internship.

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Workshop Progress

For +30 days, I’ve been absent from writing content on my blog; in the follow up to my  completion of Software Testing class, I’ve recently taken next steps to get a new job in lieu of my previous job at Giant (a job I quitted back in April, 2015).

 

As of this January, I attended two workshops; in the 1st workshop personally attended, I exercised the creative freedom to write down a 30-second commercial tailored for my career goal [videogame programmer] & rehearsed it; in the 2nd workshop personally attended, I participated in a Support Group composed of mutually unemployed persons pursuing new jobs as we learned about each other’s respective career goals & overall learned about one another interpersonally.

 

Having finished 2 workshops, I’m now comfortable enough to continue resume writing. From there, I will finish writing my 1st resume. When my 1st resume is completely written, it will then be sent for applying online to multiple Software Testing jobs.

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Dino Crisis fan-project #1 

I’m presently using Unreal Engine 4 to develop a prototype videogame project based on Capcom’s Dino Crisis series; this sample-sized game is titled as OTS_DinoCrisisTest; The ‘OTS’ acronyms is a reference to the gameplay revolving a third-person, Over-The-Shoulder camera; when this project is completed, I will then publicize a playable demo of it online.

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Software Testing class update #2

This is a follow up to my original post; having passed my Manual Software Testing class, I’m now taking steps to find a Software Testing job in Virginia; in the long run, this means I’m one step closer to becoming a Software Engineer at Capcom.

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Software Testing class update #1

I officially enrolled for my 1st Software Testing class at Northern Virginia Community College; Starting in this October😎, the class will be a good 1st step for me to get a Software Testing job in Virginia and thus get me closer to a Software Engineer position at Capcom.

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Marriage-videogame project #1

I’m using Unreal Engine 4 to work on a Third-Person Open World, Action-Adventure videogame project titled as MVP_AsianWifeQuest; the ‘MVP’ acronym is used to describe the project’s nature as a Minimum Viable Product.

 
You will control a male protagonist in search of multiple wives and an Asian ethnicity will be represented by each wife; accounting the project’s MVP nature, I will include a total of 3 Asian-woman characters (1 Japanese, 1 Chinese, and 1 Korean), personally made from Daz Studio 4.9; the overall goal is to form a polygamous relationship involving all three Asian women and accounting the project’s Open-World nature, the player-character will be provided a multiple-choice framework on how to accomplish this goal.

 

 

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Resident evil fan-project #1

At the moment, I’m developing a videogame test project titled as OTS_ResidentEvilTest via Unreal Engine 4; the ‘OTS’ acronym stands for ‘Over The Shoulder’ as this project will use an auto-adjusted 3rd-person camera; when the test project is completed, I will make a playable demo and have that publicized for downloadability.

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April 16, 2017 · 5:48 pm