I’ve been away from my WordPress blog mainly because of a recently started internship at Information Technology. Thankfully, life experience from both playing videogames on multiple platforms & developing videogame projects on a laptop benefited me at the acquisition of such an internship.
Tag Archives: programming
For +30 days, I’ve been absent from writing content on my blog; in the follow up to my completion of Software Testing class, I’ve recently taken next steps to get a new job in lieu of my previous job at Giant (a job I quitted back in April, 2015).
As of this January, I attended two workshops; in the 1st workshop personally attended, I exercised the creative freedom to write down a 30-second commercial tailored for my career goal [videogame programmer] & rehearsed it; in the 2nd workshop personally attended, I participated in a Support Group composed of mutually unemployed persons pursuing new jobs as we learned about each other’s respective career goals & overall learned about one another interpersonally.
Having finished 2 workshops, I’m now comfortable enough to continue resume writing. From there, I will finish writing my 1st resume. When my 1st resume is completely written, it will then be sent for applying online to multiple Software Testing jobs.
I’m presently using Unreal Engine 4 to develop a prototype videogame project based on Capcom’s Dino Crisis series; this sample-sized game is titled as OTS_DinoCrisisTest; The ‘OTS’ acronyms is a reference to the gameplay revolving a third-person, Over-The-Shoulder camera; when this project is completed, I will then publicize a playable demo of it online.
This is a follow up to my original post; having passed my Manual Software Testing class, I’m now taking steps to find a Software Testing job in Virginia; in the long run, this means I’m one step closer to becoming a Software Engineer at Capcom.
I officially enrolled for my 1st Software Testing class at Northern Virginia Community College; Starting in this October😎, the class will be a good 1st step for me to get a Software Testing job in Virginia and thus get me closer to a Software Engineer position at Capcom.
I’m using Unreal Engine 4 to work on a Third-Person Open World, Action-Adventure videogame project titled as MVP_AsianWifeQuest; the ‘MVP’ acronym is used to describe the project’s nature as a Minimum Viable Product.
You will control a male protagonist in search of multiple wives and an Asian ethnicity will be represented by each wife; accounting the project’s MVP nature, I will include a total of 3 Asian-woman characters (1 Japanese, 1 Chinese, and 1 Korean), personally made from Daz Studio 4.9; the overall goal is to form a polygamous relationship involving all three Asian women and accounting the project’s Open-World nature, the player-character will be provided a multiple-choice framework on how to accomplish this goal.
At the moment, I’m developing a videogame test project titled as OTS_ResidentEvilTest via Unreal Engine 4; the ‘OTS’ acronym stands for ‘Over The Shoulder’ as this project will use an auto-adjusted 3rd-person camera; when the test project is completed, I will make a playable demo and have that publicized for downloadability.