Tag Archives: philosophy

An American Videogamer’s Salute To Barbara Bush

As a videogamer that was born as an American dual-citizen, I will admit that no death of a First Lady has psychologically impacted me more than particularly Barbara Bush. For that matter, her death has impacted me more so than any Presidential death in my lifetime. Barbara Bush’s death was not simply the death of another First Lady but a death that has deeper meaning in the context of my phase as a 25 year old male. Her death took place in the timeframe of my very 1st week as an Information Technology intern, which is the same job that I obtained as a reflection of the following:

 

  • My humble beginning as a Giant grocery store employee all the way back in 2014

 

  • Graduation from bothly programming classes & a Manual Software Testing class at my community college

 

  • Habitually doing videogame projects on a personal computer

 

One day after she [Barbara Bush] died, I learned about the First Lady’s death while listening to the radio in my mother’s car as she was transporting me to my respective workplace. The radio provided me a riveting speech clip of Barbara Bush in her retrospective glory as she addressed the issue of illiteracy experienced by 90 million Americans struggling to get employed; for the record, I had been born while Barbara Bush was in her scarcely final Months of 41th First Lady and the 1992 Presidential election was a few Months away; this woman was not only a First Lady that represented the most influential country [United States of America] but simultaneously occupied that public office when Street Fighter II, the most influential Fighting-game & one of the overall most influential computer science products itself was firstly published on Arcades & consequentially SNES [Super Nintendo Entertainment System].

 

Ultimately, Barbara Bush’s death reminded me of the following lessons:

 

  • Not to take my Information Technology internship for granted

 

  • Make the most out of whatever time I have left to spend involving my respective mother

 

  • Not to take my videogame playing luxury for granted

First Lady Barbara Bush, joined by Missouri Governor John Ashcroft & a “Parents as Teachers” group at the Greater St. Louis Ferguson-Florissant School District in October 1991. Mrs. Bush, who championed literacy as first lady, is reading Brown Bear, Brown Bear to the children.

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Videogamer’s thoughts on abortion

One of my long-known friends from elementary school asked my opinion about abortion. My reply was “I view a fetus the same way as a videogame project; some reach the finish line & some don’t”. To put things in politically Mickey Mouse terms, I have a semi-liberal & semi-conservative view on abortion:

 

  • Some end up as a high-quality final product

 

  • Some end up as a $h***y final product

 

  • Some would have been a decent final product but disappointingly didn’t reach the stage of a final product

 

  • Some are developmentally too defective to be a final product

 

 

 

 

 

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The Deeper Meaning Behind Fighter-Games

There’s more to Fighter-games than shooting fireballs across the screen, acrobatic kicks, gravity defiant uppercuts, & what not. Fundamentally, Fighter-games are a computerized exploration of organisms as they mandate a bare minimum of 2 avatars for on-screen interactions. To put things in Mickey Mouse terminology, Fighter-games are made to have their environments prioritize character exploration & not the other way around (characters utilized to prioritize environmental exploration).

Street Fighter II became a popular sensation not only because it’s the most influential game for its’ respective genre [Fighter-games] but also because the revolutionary videogame itself was published at a time when the World Wide Web itself was still at the developmental stage of a popular sensation; paradoxically, the learning experience(s) we obtain from developing or playing Fighter-games, can be easily applied to non-combative interactions:

  • Development of newly peer-to-peer connections & enhancement of long-established peer connections
  • Intersection of job applicants & prospective employers
  • Professional connection between an employee & their respective employer
  • Ties of kinship
  • Educational bond between teachers & students
  • The transactional connection between a business & it’s customers
  • Professional connection between a public official & their constituents
  • Connection between bloggers & their readers

There’s more examples unmentioned on this list but you get the picture at this point; if you ask anyone you are interpersonally connected to about Street Fighter II, they have most probably heard about the videogame & this isn’t a cute coincidence.

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Latest absence notice #2 [2018]

I’ve been away from my WordPress blog mainly because of a recently started internship at Information Technology. Thankfully, life experience from both playing videogames on multiple platforms & developing videogame projects on a laptop benefited me at the acquisition of such an internship.

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EVO’s exclusion of Marvel Vs. Capcom [2018 Edition]

Regardless of a disappointment in reaction to the most nominally recognized Fighting-game tournament’s lineup exclusion of Marvel Vs. Capcom: Infinite [the newest Marvel Vs. Capcom game since 2017] from their upcomingly 2018 Championship Series, a level-headed attitude is the mature thing to do. EVO essentially excluded the Marvel Vs. Capcom brand altogether from it’s 2018 lineup, which is definitely easy to understand as unexpected because the Marvel Vs. Capcom brand occupied a piece of the EVO pie for previously +10 years in one way or another. However, the aforementioned Marvel Vs. Capcom installment’s exclusion from EVO 2018 is not the unprecedented event it’s been parroted as.

 

Truth be told, this isn’t the 1st Marvel Vs. Capcom game to be excluded from an EVO championship & it probably won’t be the last; at this point, there’s been 6 Marvel Vs. Capcom games in total & merely two of them ever occupied an EVO slot for the past +10 years from now:

 

1. Marvel Vs. Capcom 2: New Age of Heroes

 

2. Marvel Vs. Capcom 3 [Fate of Two Worlds & consequentially Ultimate]

 

Prior to when exclusion of Marvel Vs Capcom: Infinite from EVO 2018 became a revelation or let alone a drawing board deliberation, the following Marvel Vs. Capcom games never occupied an EVO slot in the past +10 years from now:

 

1. X-Men Vs. Street Fighter

 

2. Marvel Super-Heroes Vs. Street Fighter

 

3. Marvel Vs. Capcom: Clash of Super-Heroes

 

All the way back in 1996, EVO was nominally preceded as Battle by The Bay. The 1996 tournament used Arcade cabinets & even though X-Men vs. Street Fighter was published  for Arcade cabinets in the same year, it was denied a piece of the lineup pie enjoyed by Super Street Fighter II Turbo & Street Fighter Alpha 2.

 

Fast forward to the 2000 Battle by The Bay tournament which was 2 years after Marvel vs. Capcom: Clash of Super-Heroes was initially published as an Arcade game, 1 year after that same game was republished on Sega Dreamcast, & 3 years after Marvel Super-Heroes vs. Street Fighter premiered as an Arcade game. Neither these two versions for Marvel vs. Capcom: Clash of Super-Heroes or the Arcade cabinet publication of Marvel Super-Heroes vs. Street Fighter were used in this tournament as both of these Marvel vs. Capcom games were overshadowed by the Sega Dreamcast-republished Marvel vs. Capcom 2: New Age of Heroes in the same year as this tournament.

 

In 2002, Battle by The Bay was renamed as EVO; in 2004, EVO stopped using Arcade cabinets for their hosted games altogether.

 

Fast forward to the EVO 2011 tournament which had Marvel vs. Capcom 2: New Age of Heroes replaced by the simultaneously annual publication of Marvel vs. Capcom 3 subtitled Fate of Two Worlds as this tournament took place 5 months after this February publication of Marvel vs. Capcom 3 in particular; consequentially, the EVO 2012 tournament hosted Ultimate Marvel vs. Capcom 3 as a lineup replacement in 8 Months after this particularly 2nd version of the game was published in November, 2011.

 

 

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Workshop Progress

For +30 days, I’ve been absent from writing content on my blog; in the follow up to my  completion of Software Testing class, I’ve recently taken next steps to get a new job in lieu of my previous job at Giant (a job I quitted back in April, 2015).

 

As of this January, I attended two workshops; in the 1st workshop personally attended, I exercised the creative freedom to write down a 30-second commercial tailored for my career goal [videogame programmer] & rehearsed it; in the 2nd workshop personally attended, I participated in a Support Group composed of mutually unemployed persons pursuing new jobs as we learned about each other’s respective career goals & overall learned about one another interpersonally.

 

Having finished 2 workshops, I’m now comfortable enough to continue resume writing. From there, I will finish writing my 1st resume. When my 1st resume is completely written, it will then be sent for applying online to multiple Software Testing jobs.

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The Heart of Battle: Repackaged Racism

An NAACP member walks up to Ryu, the most recognizable representative of Capcom’s Street Fighter series, which in turn constitutes the most repackaged Fighting-game series in the history of humanity; the NAACP member asks Ryu about how to confront repackaged racism; Ryu delivers an epic reply by saying “The answer lies in the heart of battle”.

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