The Deeper Meaning Behind Fighter-Games

There’s more to Fighter-games than shooting fireballs across the screen, acrobatic kicks, gravity defiant uppercuts, & what not. Fundamentally, Fighter-games are a computerized exploration of organisms as they mandate a bare minimum of 2 avatars for on-screen interactions. To put things in Mickey Mouse terminology, Fighter-games are made to have their environments prioritize character exploration & not the other way around (characters utilized to prioritize environmental exploration).

Street Fighter II became a popular sensation not only because it’s the most influential game for its’ respective genre [Fighter-games] but also because the revolutionary videogame itself was published at a time when the World Wide Web itself was still at the developmental stage of a popular sensation; paradoxically, the learning experience(s) we obtain from developing or playing Fighter-games, can be easily applied to non-combative interactions:

  • Development of newly peer-to-peer connections & enhancement of long-established peer connections
  • Intersection of job applicants & prospective employers
  • Professional connection between an employee & their respective employer
  • Ties of kinship
  • Educational bond between teachers & students
  • The transactional connection between a business & it’s customers
  • Professional connection between a public official & their constituents
  • Connection between bloggers & their readers

There’s more examples unmentioned on this list but you get the picture at this point; if you ask anyone you are interpersonally connected to about Street Fighter II, they have most probably heard about the videogame & this isn’t a cute coincidence.

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Puzzle Fighter

It is disappointing to know the mobile platformed remake of Puzzle Fighter is being phased out & will be discontinued altogether by the end of July, especially when the game has only been out for less than 12 Months; nevertheless, I hope the game will be republished on 8th-generation hardware & Personal Computer.

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Latest absence notice #2 [2018]

I’ve been away from my WordPress blog mainly because of a recently started internship at Information Technology. Thankfully, life experience from both playing videogames on multiple platforms & developing videogame projects on a laptop benefited me at the acquisition of such an internship.

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264 Months [22 years] ago,

the Biohazard series’ 1st entry was published as a PlayStation 1 game in North America but albeit under the superimposed Resident Evil title.

Biohazard 1 game cover for PS1 [North America]

 

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Today’s the 22nd anniversary of

Capcom’s Biohazard series.

 

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EVO’s exclusion of Marvel Vs. Capcom [2018 Edition]

Regardless of a disappointment in reaction to the most nominally recognized Fighting-game tournament’s lineup exclusion of Marvel Vs. Capcom: Infinite [the newest Marvel Vs. Capcom game since 2017] from their upcomingly 2018 Championship Series, a level-headed attitude is the mature thing to do. EVO essentially excluded the Marvel Vs. Capcom brand altogether from it’s 2018 lineup, which is definitely easy to understand as unexpected because the Marvel Vs. Capcom brand occupied a piece of the EVO pie for previously +10 years in one way or another. However, the aforementioned Marvel Vs. Capcom installment’s exclusion from EVO 2018 is not the unprecedented event it’s been parroted as.

 

Truth be told, this isn’t the 1st Marvel Vs. Capcom game to be excluded from an EVO championship & it probably won’t be the last; at this point, there’s been 6 Marvel Vs. Capcom games in total & merely two of them ever occupied an EVO slot for the past +10 years from now:

 

1. Marvel Vs. Capcom 2: New Age of Heroes

 

2. Marvel Vs. Capcom 3 [Fate of Two Worlds & consequentially Ultimate]

 

Prior to when exclusion of Marvel Vs Capcom: Infinite from EVO 2018 became a revelation or let alone a drawing board deliberation, the following Marvel Vs. Capcom games never occupied an EVO slot in the past +10 years from now:

 

1. X-Men Vs. Street Fighter

 

2. Marvel Super-Heroes Vs. Street Fighter

 

3. Marvel Vs. Capcom: Clash of Super-Heroes

 

All the way back in 1996, EVO was nominally preceded as Battle by The Bay. The 1996 tournament used Arcade cabinets & even though X-Men vs. Street Fighter was published  for Arcade cabinets in the same year, it was denied a piece of the lineup pie enjoyed by Super Street Fighter II Turbo & Street Fighter Alpha 2.

 

Fast forward to the 2000 Battle by The Bay tournament which was 2 years after Marvel vs. Capcom: Clash of Super-Heroes was initially published as an Arcade game, 1 year after that same game was republished on Sega Dreamcast, & 3 years after Marvel Super-Heroes vs. Street Fighter premiered as an Arcade game. Neither these two versions for Marvel vs. Capcom: Clash of Super-Heroes or the Arcade cabinet publication of Marvel Super-Heroes vs. Street Fighter were used in this tournament as both of these Marvel vs. Capcom games were overshadowed by the Sega Dreamcast-republished Marvel vs. Capcom 2: New Age of Heroes in the same year as this tournament.

 

In 2002, Battle by The Bay was renamed as EVO; in 2004, EVO stopped using Arcade cabinets for their hosted games altogether.

 

Fast forward to the EVO 2011 tournament which had Marvel vs. Capcom 2: New Age of Heroes replaced by the simultaneously annual publication of Marvel vs. Capcom 3 subtitled Fate of Two Worlds as this tournament took place 5 months after this February publication of Marvel vs. Capcom 3 in particular; consequentially, the EVO 2012 tournament hosted Ultimate Marvel vs. Capcom 3 as a lineup replacement in 8 Months after this particularly 2nd version of the game was published in November, 2011.

 

 

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Workshop Progress

For +30 days, I’ve been absent from writing content on my blog; in the follow up to my  completion of Software Testing class, I’ve recently taken next steps to get a new job in lieu of my previous job at Giant (a job I quitted back in April, 2015).

 

As of this January, I attended two workshops; in the 1st workshop personally attended, I exercised the creative freedom to write down a 30-second commercial tailored for my career goal [videogame programmer] & rehearsed it; in the 2nd workshop personally attended, I participated in a Support Group composed of mutually unemployed persons pursuing new jobs as we learned about each other’s respective career goals & overall learned about one another interpersonally.

 

Having finished 2 workshops, I’m now comfortable enough to continue resume writing. From there, I will finish writing my 1st resume. When my 1st resume is completely written, it will then be sent for applying online to multiple Software Testing jobs.

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