Category Archives: Videogames

Brief Thoughts On Biohazard 2 Remake E3 Trailer

If you ask me, the Biohazard 2 remake’s E3 trailer is the best E3 trailer for a Biohazard videogame series entry so far. Having watched the trailer, it’s a noteworthy combination of knowing what to expect from the final product & high-quality gameplay.  As a PlayStation 4 owner, I hope the demo becomes available outside Twitch & will use a fraction from my employment earnings to buy a disc-based copy of this long-anticipated remake by CapCom.

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Black power & British pop culture

All the way back during the 1990s, Capcom’s Street Fighter videogame series bestowed a black representative of the United Kingdom. More precisely, Birdie as illustrated by this Street Fighter Alpha artwork.

Through her historic wedding to Prince Harry, Rachel Markle ascended as a black representative of the British royal family.

History is being made or should we say, remade

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An American Videogamer’s Salute To Barbara Bush

As a videogamer that was born as an American dual-citizen, I will admit that no death of a First Lady has psychologically impacted me more than particularly Barbara Bush. For that matter, her death has impacted me more so than any Presidential death in my lifetime. Barbara Bush’s death was not simply the death of another First Lady but a death that has deeper meaning in the context of my phase as a 25 year old male. Her death took place in the timeframe of my very 1st week as an Information Technology intern, which is the same job that I obtained as a reflection of the following:

 

  • My humble beginning as a Giant grocery store employee all the way back in 2014

 

  • Graduation from bothly programming classes & a Manual Software Testing class at my community college

 

  • Habitually doing videogame projects on a personal computer

 

One day after she [Barbara Bush] died, I learned about the First Lady’s death while listening to the radio in my mother’s car as she was transporting me to my respective workplace. The radio provided me a riveting speech clip of Barbara Bush in her retrospective glory as she addressed the issue of illiteracy experienced by 90 million Americans struggling to get employed; for the record, I had been born while Barbara Bush was in her scarcely final Months of 41th First Lady and the 1992 Presidential election was a few Months away; this woman was not only a First Lady that represented the most influential country [United States of America] but simultaneously occupied that public office when Street Fighter II, the most influential Fighting-game & one of the overall most influential computer science products itself was firstly published on Arcades & consequentially SNES [Super Nintendo Entertainment System].

 

Ultimately, Barbara Bush’s death reminded me of the following lessons:

 

  • Not to take my Information Technology internship for granted

 

  • Make the most out of whatever time I have left to spend involving my respective mother

 

  • Not to take my videogame playing luxury for granted

First Lady Barbara Bush, joined by Missouri Governor John Ashcroft & a “Parents as Teachers” group at the Greater St. Louis Ferguson-Florissant School District in October 1991. Mrs. Bush, who championed literacy as first lady, is reading Brown Bear, Brown Bear to the children.

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Videogamer’s thoughts on abortion

One of my long-known friends from elementary school asked my opinion about abortion. My reply was “I view a fetus the same way as a videogame project; some reach the finish line & some don’t”. To put things in politically Mickey Mouse terms, I have a semi-liberal & semi-conservative view on abortion:

 

  • Some end up as a high-quality final product

 

  • Some end up as a $h***y final product

 

  • Some would have been a decent final product but disappointingly didn’t reach the stage of a final product

 

  • Some are developmentally too defective to be a final product

 

 

 

 

 

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Biohazard Origins Collection review on PlayStation 4

Reblogging to attract more Views, Likes, & Comments.

MH4 gaming

This will be a ‘2 in 1’ review tailored to the following:

  • 2016 HD remaster of the otherwisely 2002 game, BiohazardZero

  • 2015 HD remaster of the otherwisely 2002 remake based on CapCom’s originally 1996 entry

Biohazard Zero

As the game’s title implies, this entry has it’s Story mode as a prequel backstory styled expansion to the narrative of CapCom’s Biohazard videogame series. Offering you a choice of 3 difficulties [Easy, Normal, & Hard], the Story mode has one player otherwisely control two primary characters [Rebecca Chambers & Billy Coen] via the natively introduced Partner Zapping System; the Partner Zapping System will activate as soon as you make marginal progress playing particularly one character but I won’t mention which because it’s only fair to have you, the reader figure that out via a first-hand experience; however, I will mention the Partner Zapping System’s variety of functions beforehand:

  • As a rule…

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May 8, 2018 · 12:14 pm

Biohazard Origins Collection review on PlayStation 4

This will be a ‘2 in 1’ review tailored to the following:

 

  • 2016 HD remaster of the otherwisely 2002 game, Biohazard Zero

 

  • 2015 HD remaster of the otherwisely 2002 remake based on CapCom’s originally 1996 entry

 

Biohazard Zero

As the game’s title implies, this entry has it’s Story mode as a prequel backstory styled expansion to the narrative of CapCom’s Biohazard videogame series. Offering you a choice of 3 difficulties [Easy, Normal, & Hard], the Story mode has one player otherwisely control two primary characters [Rebecca Chambers & Billy Coen] via the natively introduced Partner Zapping System; the Partner Zapping System will activate as soon as you make marginal progress playing particularly one character but I won’t mention which because it’s only fair to have you, the reader figure that out via a first-hand experience; however, I will mention the Partner Zapping System’s variety of functions beforehand:

 

  • As a rule of thumb, you can switch the player-character & AI-character roles for Rebecca & Billy by pushing a triangular button on the PlayStation 4 gamepad; occasionally, there are scripted segments where you have to control one character to rescue the other

 

  • Even though Biohazard Zero is single-player at it’s core, in-game environments themselves require twice the brainpower than the other single-player entries that were published prior to this particular entry

 

  • Most but not all in-game puzzles necessitate both characters to solve them

 

  • Liberalization of exchanging & discarding items in the context of a paradoxically conservative inventory system

 

 

Story mode will have you begin the game in a railroad transportation vehicle namely Ecliptic Express but it won’t be the only in-game environment; owned by Umbrella Corporation, the luxury train enabled it’s employees to travel the Arklay Mountains & as the Ecliptic Express was en route to a Umbrella’s reopened student-research facility nearby, an ex-employee stealthily unleashes an outbreak that literally puts the ‘crazy’ in ‘crazy train’ as all the passengers (not counting Rebecca & Billy because they weren’t yet at the Eclipic Express) mutated to a collection of flesh-eating fiends.

 

 

When you accomplish Story mode for the first time, you will be rewarded not simply one minigame that was present in the originally Nintendo Gamecube publication but also a deal-sweetening 2nd minigame in the context of CapCom’s HD republication:

 

  • Leech Hunter is the unlockable minigame that was already part of Biohazard Zero. In this minigame, you are to collect Leech Charms & the prize(s) you unlock will depend on how many Leech Charms collected per playthrough. When you unlock a prize(s) from collecting Leech Charms, it will carry over to a replay of Story mode on the same file you used to complete Story mode in the first place

 

  • Wesker Mode is the newly unlockable minigame unique to CapCom’s HD republication. This particular minigame is mostly the same as Story mode but importantly two gameplay differences are that Billy Coen gets replaced by the shady glasses rocking, superpowered Albert Wesker & you can automatically use unlocked prizes from the Leech Hunter onto a save file for Wesker Mode

 

All the unlockable Costumes from the originally 2002 publication, are now unlocked from the start in the 2016 HD republication; the HD republication contains one uniquely unlockable Costume & a couple of DLC [Downloadable Content Costumes]; if you have a disc-copy of the HD compilation, DLC Costumes can be obtained while not needing to worry about a compounded pricetag.

 

Biohazard 

 

As implied by the simplistic title, the in-game story is essentially the same as CapCom’s very 1st Biohazard game all the way back on PlayStation but has been updated to accompany a modern audience. Contextually, a singular player is offered the choice between playing a Chris Redfield scenario or Jill Valentine scenario. Both characters inherit their gameplay differences from the originally 1996 game while bestowed additional gameplay differences via it’s remake. At the start, a choice of 3 difficulties [Very Easy, Easy, & Normal] will already be given to the player but as soon as they beat this game for the first time regardless of scenario & consequentially create a save file to reflect that completed playthrough, you will be provided a 4th difficulty setting [Hard] to choose from.

 

CapCom’s remake of the 1st Biohazard game will have the player exposed to physically contiguous yet marginal environments in a wider context of the Arklay Mountains. For that matter, the Arklay Mansion is where you will begin to play the game on either scenario. All in-game environments from the originally 1996 game have been restructured to accompany additional rooms & new pathways; the Biohazard remake includes a mixture of completely intact puzzles from the originally 1996 game, repurposed versions of puzzles from the originally 1996 game, partially remade puzzles that otherwise serve the same purpose as in the originally 1996 game, & completely new puzzles; all enemies from the originally 1996 game have returned in the context of updated models, animations, & voice clips but the remake introduces a few enemies that weren’t in the originally 1996 game.

 

Neither the 2002 publication of this remake or the HD republication of said remake contain unlockable minigames but this is not to say the game itself is deficient in unlockable content though. When the remake was first published, it already had a fair share of unlockable content:

 

  • Hard difficulty

 

  • A few, unique weapons automatically set to ∞ ammo

 

  • Closet Key that can open the Costume room

 

  • Some unlockable Costumes rewarded by multiple playthroughs

 

  • Real Survival mode, which is automatically set to Hard difficulty but more challenging than a ‘normal’ playthrough of Hard difficulty

 

  • One Dangerous Zombie feature

 

As far as the 2015 HD republication is concerned, CapCom sweetened the deal via two more unlockable Costumes.

 

Conclusion

 

The HDified compilation lives up to the ‘Origins’ label not only because it contains two fundamental chapters of the Biohazard series but for that matter, Sony’s PlayStation brand is the original host to CapCom’s aforementioned videogame series even though you are also welcome to get said compilation on Xbox One or Steam. The compilation is an ideal way to alleviate the +10 years of Nintendo-exclusivity that had subjected these two particular chapters; even though some people are quick to say a Nintendo GameCube pad is the best way to experience an Action-Adventure game, that statement is deeply flawed because even though both Biohazard Zero & CapCom’s remake of the 1st Biohazard game fit the Action-Adventure criteria, I would argue the Nintendo GameCube pad was a far from ideal controller to use for these particularly two games:

 

  • Long after personally playing region-locked copies of Biohazard Zero & CapCom’s 1st Biohazard remake under the Resident Evil label on an NTSC-US edition of Nintendo’s GameCube system, I almost completely don’t remember how their controls were mapped out on said system

 

  • Nintendo’s GameCube pad looks like it was designed by a CEO who has tiny hands

 

  • Controls that work for Nintendo’s own Action-Adventure games such as The Legend of Zelda, Metroid Prime, & so on, aren’t always ideal for Action-Adventure games made by third-party companies

 

 

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May 7, 2018 · 1:00 am

Knock Knock Joke #1: Street Fighter Edition

Evil Ryu: Knock Knock

 

Person #2: Who’s there?

 

Evil Ryu: Violence is

 

Person #2: Violence is who?

 

Evil Ryu: Violence is who I am!

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