Brief thoughts on Marvel Vs. Capcom: Infinite

MH4 gaming

It was fresh to witness a recycling of dual character tag-team gameplay from the first three Marvel vs. Capcom games (X-Men Vs. Street Fighter, Marvel Super-Heroes Vs. Street Fighter, and Marvel Vs. Capcom: Clash of Super-Heroes) in the context of Unreal Engine 4, which was previously used to develop Street Fighter V.

From what’s been unveiled about the game initially, my enthusiasm has been mild, but if Captain Commando (Capcom’s 1st mascot) returns as a playable character, then my enthusiasm will reach a new high.

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