As a prospective developer at Capcom Japan, I thought of developing a Fighting-game that would be licensed by The Trump Organization; the game’s title is a wordplay on the Trump brand’s monumental book, Trump: The Art of the Deal.
Because it’s development would necessitate a license from The Trump Organization, the videogame’s profits will partially go to the conglomerate and Capcom.
The videogame’s story parodies The Infinity Gauntlet storyline of Marvel Comics; representing the multinational world of cinema are actors, superheroes, and bad guys who fight each other for the Cinematic Tapes. The main bad guy is reality TV icon and multinational business mogul, Donald Trump, who plots to use the Cinematic Tapes for a takeover of the cinematic world.
Obviously, it’ll have a mixture of single-player and two-player modes; the single-player and two-player modes will have a one-on-one character format where both on-screen characters will fight each other from a range of one to three rounds.
As a videogame presently in it’s brainstorming phrase, the roster of playable-characters is mostly anyone’s guess but the title name hints at Donald Trump as a playable character; the videogame’s multinational aesthetic hints a playable character roster that will not only be represented by Hollywood cinema but also, cinema native to other parts of the globe.
A variety of in-game Stages will be included to reflect the cinematic world’s multinational nature and Donald Trump’s appearance hints at Fifth Avenue, New York to be one of those Stages.
The videogame’s Cinematic Tapes will be similar to the Infinity Gems in the Fighting-game, Marvel Super Heroes.
- Strike Tape: Gives an attack power boost to the possessive character.
- Motion Tape: The possessive character has an increase of speed.
- Safety Tape: Gives a defensive power boost to the possessive character.
- Opacity Tape: The possessive character can use a filtered camera light to attack the opponent; the filtered camera light manipulates the screen’s opacity and can be used to accompany the character’s regular attacks.
- Stamina Tape: Causes the possessive character to slowly regenerate their health.
- Energy Tape: Causes the possessive character to regenerate their Cinematic Finale Attack gauge.
As for what videogame Engine I have in mind for developing this videogame, my answer would be Unreal Engine (the standard videogame Engine). Developing it in Unreal Engine would be efficient for production-cost and thus keep the videogame from being too pricey. Developing it in Unreal Engine would be well-suited for multilingual inclusion, which would complement the videogame’s multinational aesthetic.