Brief thoughts on Marvel Vs. Capcom: Infinite

It was fresh to witness a recycling of dual character tag-team gameplay from the first three Marvel vs. Capcom games (X-Men Vs. Street Fighter, Marvel Super-Heroes Vs. Street Fighter, and Marvel Vs. Capcom: Clash of Super-Heroes) in the context of Unreal Engine 4, which was previously used to develop Street Fighter V.

 

From what’s been unveiled about the game initially, my enthusiasm has been mild, but if Captain Commando (Capcom’s 1st mascot) returns as a playable character, then my enthusiasm will reach a new high.

Advertisements

1 Comment

Filed under Videogames

One response to “Brief thoughts on Marvel Vs. Capcom: Infinite

  1. mh4wp

    Reblogged this on MH4 gaming.

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s