Resident Evil: Revelations 1 (3DS/Playstation 3) review in English

I was among those that waited for the game to come out on a home-based system as opposed to the bandwagon of people that quickly bought and played it on 3DS. Granted I bought and played a digital publication of the game on 3DS after doing the same for a Playstation 3 disc publication of it; The camera basically uses an over the shoulder perspective like Resident Evil 4 and Resident Evil 5 but is mildly more flexible for letting you see from different viewpoints; Recycled from Resident Evil 3: Nemesis is a gameplay mechanic that permits you to dodge enemy attacks in a manner of precise timing; Freedom to walk while aiming, shooting, and reloading ammo is granted; Combat knife usage is simplified by being assigned to a button that makes you quickly draw it out; The game’s ported editions incorporated old-fashioned crosshair aiming as opposed to preserving laser-sight on the 3DS.

Taking place between Resident Evil 4 and Resident Evil 5, the game provides a close chain of events leading to formation of the BSAA (Bioterrorism Security Assesment Alliance) and shortly afterwards.  The story mode is exclusively single-player like prototypical Resident Evil games but will have a CPU character assisting you. Story mode’s Episode formula provides mild taste of watching a TV show while playing and the variety of Episodes is in turn accompanied by a variety of playable characters as narrators. Similar to that of Dino Crisis 2 having you switch between Regina and Dylan, the story mode of Resident Evil: Revelations will largely have you switch between Jill Valentine and Chris Redfield but granted they are not the only playable characters in story mode. When finishing story mode on Normal difficulty, you’ll be rewarded access to the maximum story mode difficulty titled as Hell Mode in the 3DS edition or Infernal Mode in the game’s ported editions.

There’s a newly introduced mini-game titled as Raid Mode, which is similar to but simpler than The Mercenaries mini-game of previous Resident Evil games. There is freedom of choice to play Raid Mode by yourself or dual person co-op.

For the series’ first time, you have freedom to navigate underwater; As opposed to previous Resident Evil games having old-fashioned health bars, Resident Evil: Revelations renders the screen as the healthbar by having blood splatter on the screen while your character’s health declines.

Other than disabling laser sight aiming for ported releases, I have no reason to be outraged by Capcom’s handling of this game. Capcom’s decision to have it premier on the Nintendo 3DS was an experiment done well. Thanks to additional content, the game on a home-based system is a spiced up experience.

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