I first played this game on Playstation 2 as an early public school student and was pleased to have got it in the digital format of a discounted-price PS2 Classic at Playstation Network later on in my life; The game’s narrative takes place at the same time of its release, making it a literal example of getting with the times; This Fighting game is primarily designed by having characters from Capcom’s Street Fighter series and SNK’s The King of Fighters series in mind but to some extent, includes playable Capcom characters outside Street Fighter and SNK characters outside The King of Fighters; SNK characters have been slightly changed from a basic-gameplay perspective as Capcom vs. SNK 2 uses button layout of three strength (low, medium, and high) and six buttons (low kick, medium kick, high kick, low punch, medium punch, high punch) layout from the Street Fighter series.
Character models and the camera are visually two-dimensional like most Capcom and SNK Fighting-games were back then. Capcom’s side of the roster mostly cuts and pastes character models from the company’s previous two-dimensional Fighting games, including the small number of updated Capcom models from Capcom vs. SNK: Millenium Fight 2000 and Capcom vs. SNK Pro. Luckily, Capcom’s side of the roster still provided updated models for some characters appearing outside their original games for the first time. SNK’s side of the roster has its’ character-models redrawn to specifically imitate prototypical 2D Capcom Fighting-games as opposed to their native SNK games and the deal is sweetened by having some more SNK characters added to appear outside their original games. On a sidenote, the game introduces two characters that can be fought at the end of Arcade Mode and unlocked as playable characters.
Emphasizing rounds fought one on one, the minimum number of characters you can choose at a time is one while the maximum is three and the winner of a match is verified by eliminating every character of their opponent. Styles from different Fighting-games of both companies are reintroduced in the form of Grooves, which account a gauge system for Super attacks and Subsystems for Special techniques. Ratio system for attack power and health is updated to be easily usable for each character you choose but home-console editions of the game even give you the choice to play Arcade Mode while not being restricted by such a system. In addition to Arcade Mode, the Mode Select screen offers you other ways to diversify your playing experience. Conclusively, I must say Capcom vs. SNK 2 manifests praiseworthy gameplay as it historically symbolizes survival of two-dimensional Fighting-games into the 21st century and would have been great to replay in a hypothetical Online Edition.